Large City: Qi̘v Síhvkēāj̼

Qi̘v Síhvkēāj̼

Qi̘v Síhvkēāj̼
Example Tauric architecture.
StateDalandic Empire
ProvenceDalteria County
Sub ProvenceDahya Lûhi County
RegionWhïzd-tri Moor
Founded852
Community LeaderMaster Bérméch Gó̄ 'Zena Hamsy' Mbóń̄ Rär Ermé Fluell
Area266 km2 (106 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1020 m (3346 ft)
Average Yearly Precipitation245 cm/y (96 in/y)
Population63027
Population Density236 people per km2 (594 people per mi2)
Town AuraAbjuration
Naming
Native nameQi̘v Síhvkēāj̼
Pronunciation/sɪ̞v/ /cəˑj̼/
Direct Translation[sentence] [other]
Translation[Not Yet Translated]

Qi̘v Síhvkēāj̼ (/sɪ̞v/ /cəˑj̼/ [sentence] [other]) is a subtropical Large City located in Dahya Lûhi County, Dalteria County, within the Dalandic Empire.

The name Qi̘v Síhvkēāj̼ is derived from the Tauric language, as Qi̘v Síhvkēāj̼ was founded by Brtëg̈ Griffith Prosser, who was culturaly Tauric.

Climate

Qi̘v Síhvkēāj̼ has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 10°C (50°F). Qi̘v Síhvkēāj̼ receives an average of 245 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Síhvkēāj̼ covers an area of nearly 266 km2 (106 mi2), and an average elevation of 1020 m (3346 ft) above sea level.

Overview

Qi̘v Síhvkēāj̼ was founded durring the late 10th century, by Brtëg̈ Griffith Prosser. The establishment of Qi̘v Síhvkēāj̼ suffered from many setbacks, delays, and obsticles, most notably a group of Qi̘v Síhvkēāj̼ which required millitary assistance exterminate before the community could finish being built.

Qi̘v Síhvkēāj̼ was built using the conventions of Tauric durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Síhvkēāj̼ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Síhvkēāj̼ is buildings are speckled and packed arround restrictive gravel streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Qi̘v Síhvkēāj̼'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Qi̘v Síhvkēāj̼'s political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Qi̘v Síhvkēāj̼ seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Qi̘v Síhvkēāj̼ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Síhvkēāj̼ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Síhvkēāj̼ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Síhvkēāj̼. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Síhvkēāj̼'s parks.

Qi̘v Síhvkēāj̼ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Síhvkēāj̼.

Qi̘v Síhvkēāj̼ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Síhvkēāj̼ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Síhvkēāj̼ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Síhvkēāj̼ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Síhvkēāj̼ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Síhvkēāj̼ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Síhvkēāj̼ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Síhvkēāj̼'s public wards, blessings, and other arcane systems.

Qi̘v Síhvkēāj̼ has an Millitary Academy which trains military officers and specilists.

Qi̘v Síhvkēāj̼ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Síhvkēāj̼'s grid is powered by a boiler and turbine based power plant.

Qi̘v Síhvkēāj̼ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Síhvkēāj̼ has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Síhvkēāj̼ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Síhvkēāj̼ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Síhvkēāj̼'s natural decorations nor waterways.

Qi̘v Síhvkēāj̼ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Síhvkēāj̼ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Síhvkēāj̼ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Síhvkēāj̼ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Síhvkēāj̼'s chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Qi̘v Síhvkēāj̼ all of the cats speak in a dead language.

The Crawling Hand near Qi̘v Síhvkēāj̼ are known to be quite timid.

Qi̘v Síhvkēāj̼'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Augury energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 120
  • Farmers: 210
  • Farm Laborer: 370
  • Hunters: 233
  • Milk Maids: 185
  • Ranchers: 79
  • Ranch Hands: 177
  • Shepherds: 157
    • Farmland: 253368 m2
    • Cattle and Similar Creatures: 15756
    • Poultry: 189081
    • Swine: 12605
    • Sheep: 630
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6302

Craftsmen

  • Arms and Toolmakers: 128
  • Blacksmiths: 146
  • Bookbinders: 80
  • Buckle-makers: 85
  • Cabinetmakers: 146
  • Candlemakers: 217
  • Carpenters: 193
  • Clothmakers: 175
  • Coach and Harness Makers: 64
  • Coopers: 157
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 62
  • Cutlers: 53
  • Fabricworkers: 161
  • Farrier: 340
  • Furriers: 41
  • Glassworkers: 210
  • Gunsmiths: 132
  • Harness-Makers: 60
  • Hatters: 122
  • Hosiery Workers: 45
  • Jewelers: 71
  • Leatherwrights: 146
  • Locksmiths: 66
  • Matchstick makers: 103
  • Musical Instrument Makers: 90
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 87
  • Plasterers: 86
  • Pursemakers: 108
  • Roofers: 68
  • Ropemakers: 64
  • Rugmakers: 61
  • Saddlers: 121
  • Scabbardmakers: 132
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 63
  • Shoemakers: 58
  • Soap and Tallow Workers: 206
  • Tailors: 406
  • Tanners: 80
  • Upholsterers: 94
  • Watchmakers: 85
  • Weavers: 180
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 43
  • Beer-Sellers: 85
  • Booksellers: 96
  • Butchers: 170
  • Chandlers: 157
  • Chicken Butchers: 168
  • Entrepreneurs: 64
  • Fine Clothiers: 175
  • Fishmongers: 165
  • Florists: 37
  • Potion Sellers: 105
  • Resellers: 262
  • Spice Merchants: 81
  • Wine-sellers: 126
  • Wheelwright: 98
  • Woodsellers: 61

Service workers

  • Bakers: 300
  • Barbers: 268
  • Coachmen: 91
  • Cooks: 315
  • Doctors: 132
  • Gamekeepers: 98
  • Grooms: 54
  • Hairdressers: 217
  • Healers: 168
  • Housekeepers: 170
  • Housemaids: 331
  • House Stewards: 190
  • Inns: 61
  • Laundry maids: 112
  • Maidservants: 210
  • Nursery Maids: 121
  • Pastrycooks: 210
  • Restaurateur: 262
  • Tavern Keepers: 286

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 121
  • In-Town Couriers: 134
  • Long Haul Couriers: 150
  • Dockyard Workers: 137
  • Gas Workers: 31
  • Hay Merchants: 51
  • Leech Collectors: 168
  • Millers: 150
  • Miners: 140
  • Oilmen and Polishers: 101
  • Postmen: 143
  • Pure Finder: 83
  • Skinners: 196
  • Sugar Refiners: 36
  • Tosher: 95
  • Warehousemen: 196
  • Watercarriers: 135
  • Watermen, Bargemen, etc.: 210

Skilled Laborers

  • Accountants: 83
  • Alchemist: 96
  • Clerk: 123
  • Dentists: 63
  • Educators: 168
  • Engineers: 95
  • Gardeners: 63
  • Mages: 47
  • Plumbers: 69
  • Pharmacist: 75
  • Professors: 27
  • Scientists: 48
  • Wizards: 27

Civil Servants

  • Adventurers: 59
  • Bankers: 93
  • Civil Clerks: 143
  • Civic Iudex: 70
  • Consultants: 42
  • Exorcist: 131
  • Fixers: 76
  • Kami Clerk: 122
  • Landlords: 117
  • Lawyers: 76
  • Legend Keepers: 108
  • Militia Officers: 450
  • Monks, Monastic: 170
  • Monks, Civic: 225
  • Historian, Oral: 137
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 157
  • Priests: 262
  • Rangers: 87
  • Rat Catchers: 93
  • Scholars: 100
  • Spiritualist: 108
  • Slayers: 35
  • Storytellers: 257
  • Military Officers: 203

Cottage Industries

  • Brewers: 190
  • Comfort Services: 242
  • Enchanters: 67
  • Herbalists: 72
  • Jaminators: 225
  • Needleworkers: 210
  • Potters: 105
  • Preserve Makers: 170
  • Quilters: 94
  • Seamsters: 393
  • Spinners: 190
  • Tinker: 71
  • Weaver: 150

Artists

  • Actors: 66
  • Architects: 24
  • Bards: 96
  • Costumers: 38
  • Dancers: 75
  • Drafters: 40
  • Engravers: 49
  • Fine Furniture Carpenters: 31
  • Glaziers: 68
  • Inlayers: 60
  • Musicians: 165
  • Painters, Art: 32
  • Playwrights: 67
  • Sculptors, Art: 55
  • Wood Carvers: 225
  • Writers: 210

Produce Industries

  • Butter Churners: 274
  • Canners: 180
  • Cheesmakers: 225
  • Ice Merchants: 28
  • Millers: 134
  • Picklers: 100
  • Smokers: 82
  • Stockmakers: 71
  • Tobacconists: 96
  • Tallowmakers: 150

23920 of Qi̘v Síhvkēāj̼'s population work within a Foundational Occupation.

34696 of Qi̘v Síhvkēāj̼'s population do not work in a formal occupation, but do contribute to the local economy. 4411 (7%) are noncontributers.

Points of Interest

Qi̘v Síhvkēāj̼ has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Qi̘v Síhvkēāj̼'s local festivals commemorates this miracle.

History